![]() ![]() 30 > Returning magic device id = 1 for MCI_DEVTYPE_CD_AUDIO mciSendCommandA: IDDevice = 0 x0001 msg = 0 x80d ( MCI_SET ) flags = 0 x400 ( MCI_SET_TIME_FORMAT ) > MCI_SET_TIME_FORMAT format = TMSF mciSendCommandA: IDDevice = 0 x0001 msg = 0 x814 ( MCI_STATUS ) flags = 0 x102 ( MCI_WAIT + STATUS_ITEM ) > MCI_STATUS > MCI_STATUS_ITEM > MCI_STATUS_MEDIA_PRESENT = 0 x1 > params -> dwReturn = 1 ( 0 x1 ) mciSendCommandA: IDDevice = 0 x0001 msg = 0 x814 ( MCI_STATUS ) flags = 0 x102 ( MCI_WAIT + STATUS_ITEM ) > MCI_STATUS > MCI_STATUS_ITEM > MCI_STATUS_NUMBER_OF_TRACKS > params -> dwReturn = 11 ( 0 xb ) This is not serious, I think, that this module is slowly approaching the perfect emulation of reality :-) ![]() The only difference is that, when in the middle of the game I will call the menu, the music still playing (that's the same), and when I get to the sound menu, the music is still playing (music it should stop and continue after leaving sound menu). I was a bit confused about it, so I installed Asghan on a real PC with Win98, to see how it really should be.Īfter the start of the game starts playing track 8 and track 6 playing after start mission! When the game starts, track 8 begins to play and track 6 playing after start mission. In version 2.04.99, the situation has changed. In version DxWnd 2.04.98, the game start playing the track 3 and playing it also after start mission. Without DxWnd the game does not work in Win7 for me. ![]() The game works with DxWnd with some configuration in Win7 (eg CDaudio emulation must be started otherwise the game will not work.) This game has not yet had a separate thread, it has been dealt with earlier in another thread. In order not to burden the CD audio emulation thread, I created this thread. ![]()
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